#include "trGameClock.h"

using namespace tetra;

trGameClock::trGameClock():
game_device(0), clock_core(0)
{
    previous_time =0;
    current_time =0;

};

trGameClock::trGameClock( const SGameClock& clock_data )
{

};

void trGameClock::tik()
{

};
